Codenames box cover
Give your team clever one-word clues so that they can spot their agents in the field. (Description from BoardGameGeek)

Overview

Author: Vlaada Chvátil
Year: 2015
Players: 4+
Time: 15 min
Mechanics: Words Association, Deduction, Team Play

Description

The two rival spymasters know the secret identities of 25 agents. Their teammates know the agents only by their CODENAMES.

The teams compete to see who can make contact with all of their agents first. Spymasters give one-word clues that can point to multiple words on the board. Their teammates try to guess words of the right color while avoiding those that belong to the opposing team. And everyone wants to avoid the assassin.

Codenames: win or lose, it’s fun to figure out the clues.

Play Codenames Online! Official Game Rules

Goal

Be the first team to make contact with all of their agents!

SETUP

  1. Log in to the site
  2. Choose team (red or blue) and role (one Spymaster and rest are Operatives on each team)
  3. The team that has one extra clue to guess goes first

GAMEPLAY

First, Spymaster examines the board, then gives an one-word clue followed by a number, which relates to the number of associated cards (exception: 0 and ∞).

Card image
An Example Clue: MAPLE, 3

Can you find 3 cards that relate to the clue “MAPLE”?

The clue must

0 means no clues relate to it. Both 0 and ∞ allow unlimited guessing (unless wrong).

Next, Operatives on that team discuss amongst themselves, then inform their team’s Spymaster their guesses (one at a time) up to one more than the number clue provided (if not 0 and ∞). There are four possible scenarios that can occur based on the guesses:

GAME END

Gameplay continues until endgame condition is met when:

Codenames is often played with several rounds, and each round’s score will be tallied and counts toward the teams’ final scores.