Overview
Authors: | Kwaji, Daichi Okano, Kito Shinma, アキヒロイトオ (Akihiro Itoh) |
Year: | 2018 |
Players: | 4+ |
Time: | 15 min |
Mechanics: | Cooperative Game, Team Play, Voting |
Description
“Insider” combines two fun components: finding the answer to a quiz and revealing the Insider.
While communicating to others you have to find the right answers to a quiz and also find the “Insider” that is manipulating the discussion.
The Insider will do everything to hide their identity while misleading the others.
Goal
To find the secret word!
- If the word is not found, everyone loses.
- If the word is found and the Insider is accused, Master and Commons win.
- If the word is found and the Insider is not accused, Insider wins.
SETUP
- Log in to the site
- Enter a player name
- Roles are assigned randomly: 1 Master, 1 Insider, rest are Commons, but only the Master and the Insider know the secret word
GAMEPLAY
The game begins with a five-minute timer starting its countdown. The Master and the Insider are given the secret word. Ask the Master who knows the secret word! He/she can only answer “Yes”, “No”, or “I don’t know”.
Example questions
“Is it an animal?” - “No”
“Was it existent 100 years ago?” - “I don’t know”
“Can I buy it at the supermarket?” - “Yes”
The players have to find the answer by asking many questions. Any player can ask any number of questions. They only have 5 minutes to find it though.
The Insider tries to stay incognito and controlls the others asking questions that will help them to get closer to the right answer. If someone notices who he/she is, he/she will lose, so it is very important to stay unrecognized.
Tip for the Insider: You know the answer but you don’t want to reveal yourself, so use your knowledge to subtly guide the conversation with the right questions without being too obvious about it.
GAME END
The game ends if the answer is not found, then everyone loses.
If the answer is found, however, then the timer is flipped. This elapsed time is now used to try to identify the Insider. Everyone (including the Master) discusses and tries to find the insider among them. Everyone votes for the person they think the player who guessed the word is the Insider or not. Master decides the tiebreaker.
This can have four possible outcomes:
- Majority thumbs up
- If the guesser is Insider, Commons and Master win.
- If the guesser is not the Insider, Insider wins.
- Majority thumbs down
- If the guesser is Insider, Insider wins.
- If the guesser isn’t Insider, a second voting occurs.
Second voting: Vote for the person who players think the Insider is. The Master decides the tiebreaker. This can have two possible outcomes:
- If the Insider is accused, Master and Commons win.
- If the Insider is not accused, Insider wins.